A Demo/Early Access Review Of Ship Miner

 What Is Ship Miner

Ship miner is a indie game, all about being on a space ship going between asteroids to find materials, technology, and mainly, artifacts, to be able to defeat the main threat, the anomalies. 
The game has an arcade-like feeling to it, especially with its 1-bit art style, however, unlike many arcade games, it is a bit slower paced, and for me, it was a relaxing experience.

Below is an image of what the game looks like spawning in, your ship being a few circles, a fog of war around you, and, a gate to go to the next asteroid when you find an artifact.

Gameplay

The gameplay is simple: find asteroids around the map, mine into them, and dig up resources. Occasionally, finding either technology that are essentially advanced upgrades you can choose to unlock, or, artifacts, which in the last map, can be used to start the final encounter.
Base Upgrades (Non Special Technology)

During the game, anomalies spawn in, which are just dark circles that can occasionally shoot out projectiles, and spawn in mining ships to go dig around the map, and essentially slowly delete resources. However, the anomalies can be destroyed, and are required to be in order to get their cores for technology upgrades. (In which they eventually respawn)

Fighting An Anomaly

Overall as of current, when you understand how to deal with the anomalies, they are unfortunately not a major threat, but even so, considering the game is in a beta or early access state, this is understandable, and the concepts the game is working with for the gameplay is extremely interesting, and so far a lot of fun.

Art / Sound design

While the graphics are incredibly simple, everything looks as though it fits in, even the ores that a lot of games in my experience struggle to make look good, fit in very well. Everything has a relatively distinct look.
While the experience below is somewhat chaotic, I feel as though it is my best image to showcase a lot of how the game looks at once.

The music choices were great for the game, the songs felt well in place, and were heavily enjoyable to listen to, as the songs fit both the art style of the game and the space theming of it.

Controls

The controls feel great on a controller, and feel especially well-made for one; however, keyboard and mouse leave something to be desired, especially because, as of now, it is keyboard only, using WASD for moving the ship, and the arrow keys to determine where you are aiming your mining laser.
While the keyboard controls do work fine enough, they can be awkward to work with for some menus
. I hope to eventually see the mouse being usable for aiming the ship, but otherwise, some general fixing up for certain menus would work well.
Controls That Show When Starting A Run

Overall

For the game being in an early access state, the game is well-designed and is heavily enjoyable for what it is now. Even for the negatives I mentioned, the actual gameplay was something I got lost in on my first experience. Especially because I did not encounter any real bugs in my experience.
The game is currently free within its demo state. I heavily encourage people to try it for themselves. The game itself took me on a somewhat longer run, about 40 minutes to complete (as can be seen in the image below), it’s an overall short game to try for yourself.
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