What Is Necesse?
Necesse is an indie title officially released in full release in 2025, with the main themes being around settlement building, action/combat, and exploration. Reminding me significantly of Terraria, and for what I have seen (in truth, never played) Rimworld.
The game has a top-down perspective, a pixel art style, music that fits well with the art style, and a proclaimed infinitely generating world, which, even if it wasn’t, is large enough to explore for more than enough time.
General Gameplay
For general activity on a moment-to-moment basis, it was constantly enjoyable; things rarely ever felt tedious or grindy for the time that I played. Even considering the fact that I was attempting to make multiple different gear sets to play with, rather than relying on one set or playstyle.
The game also helps by having a quest giver right from the start, both as general advice on what to do, and as your next task/zone you should likely be in. However, the game lets you do things in almost any order you like, allowing you to skip bosses or areas entirely or come back later if you wish. Even without the quest giver, the game also has an adventure journal, allowing you to see most of what the biomes have to offer to obtain and what remains, with a reward for getting everything.
Random events also happen from time to time, which are based around the latest thing you completed, (similar to Terraria random events) so rarely will the events be too difficult, and even if you don’t like them, the game has a lot of customizability that, without modding, you can disable said random events.
Settlement Building Experience
The overall experience for me was that it was simple and enjoyable to get into, with depth for those who want it or to achieve more out of it efficiently.
You are given a settlement flag to start with, allowing you to start one immediately, you slowly get visitors to your settlement which you can choose to recruit. Which from there, the main demands they have are as follows.
You are given a settlement flag to start with, allowing you to start one immediately, you slowly get visitors to your settlement which you can choose to recruit. Which from there, the main demands they have are as follows.
- Having a house with a bed
- Having food, preferably with a varied diet.
- The house itself being large if able.
And, the housing having decoration
Early on the game is also generous that if a settlement is smaller, settlers have a higher base happiness, meaning you don’t need to worry about decorations or varied diets for a while.
From that point, different settlers can have different things to buy and sell, and different functions altogether. Some may be able to fish, some may be able to go and mine, most can sort inventories, some can cook food and craft things for you. Overall, if you want them to do different tasks, you can let them handle a lot of the busy work for you, and your base.
Combat Experience
Combat is relatively simple, having a few weapon types for variety, such as bows, magic staves, swords, and some unique options such as boomerangs, great weapons, and summoning options. And armor selections are either really specific to one build in an obvious way, or, similar to Terraria, by changing out the helmet, the armor set benefits work differently.
Playing in normal mode, encounters constantly felt to be at the right challenge for me, where if I’m not cautious, death is an actual possibility, especially in boss fights, without it being extremely overwhelming.
Overall, is this for you?
This game is best suited towards those who are branching into more challenging games, while still having options of gameplay that are enjoyable without stress, and even customizing the difficulty if you ever find it too easy or difficult.Necesse may also be good for you if you enjoyed Terraria, but wanted to branch out to other games, for instance, I have been meaning to try Stardew Valley at some point, but this game reminded me originally of that style, while also having combat and such that reminded me of Terraria.